Asus P4pe Rev 1 03 Manual Dexterity

2020. 2. 17. 03:08카테고리 없음

Something I’ve run into quite a lot while doing the whole “project manager” thing is artist who are openly hostile to the idea of engaging with the “business side” of what they do. There’s this broad perception that that business side of art means advertising and merchandising and selling out, and while it certainly can mean that, a lot of it is much more basic - and it’s stuff that’s absolutely not optional if art is anything beyond a personal fun-time hobby for you. Stuff like: 1. Having reality-based metrics for time and resource commitment - or, in plain English, making sure that what you’re charging for your commissions is actually based on how hard they are to do. It’s downright shocking how rare this is. I’ve encountered digital artists who routinely charge less for a spec that takes them much longer to do based on purely abstract notions of how “complex” the piece is, without reference to their actual, demonstrable time commitment.

Heck, I’ve run into a traditional artist who ended up making nickles per hour for a major commission because she hadn’t correctly tallied up the cost of the art supplies expended in producing it! The only way to arrive at appropriate metrics is based on evidence; your off-the-cuff estimates will always, always be wrong. Literally time yourself as you work on pieces of various types, and write down how long it took you. And never assume that it will be quicker next time; that’s called the, and it will eat you alive if you let it. Having a lifecycle management plan for the tools you need to work. Tablets don’t last forever. Neither do computers.

Even software can become so outdated and incompatible as to lose utility over time. Basically, your tools have a finite lifespan, and you need to have a plan for replacing them as needed. I understand that many independent artists don’t have the means to save up for new and replacement tools, and rely on second-hand hardware, gifts from friends and family, or donation drives on their blogs to fill the gap. That’s fine - artists relying on patronage has a long and distinguished history.

The important thing is that these avenues be part of a plan, not a desperate scramble after some 100% foreseeable circumstance has rendered you unable to work. Data on average time-to-failure for your hardware is readily accessible online; if, for example, that particular brand of tablet tends to last about three years, then you need to start organising your donation drive or dropping hints for your birthday at two years and six months, even if your equipment seems perfectly fine. The same goes for software; the vendor’s support window (i.e., the time after which they’ll stop publishing bugfixes and security updates) for your version of the software is a known factor. Having a formal requirements-gathering and signoff procedure. I know that sounds like a lot of boring paperwork, and to be honest it kind of is, but it’s also critical for anything you’re not drawing for yourself.

Language is an imprecise medium; based on a few minutes of casual conversation, you can easily end up in situations where you and your commissioner have totally different understandings of what the job entails, yet you’re both convinced you’ve understood the other perfectly. You should have a detailed written description of what’s involved, and your client’s explicit, documented confirmation that they’ve read, understood and agreed to it, before you draw a single stroke. This includes timelines and deliverables as well as content; I’ve run into numerous cases of clients who’ve alleged non-delivery of services based on their understanding that they’d be receiving a traditional, ink-and-paper piece where the artist understood the commission to involve only digital work, and more than one case where a client started hollering about breach of contract less than 24 hours after signing off because they honestly thought it would be done already. You have to nip that in the bud; this level of documentation is a bare minimum for anyone who takes money to do art, not a nice-to-have. I’m honestly not sure if this belongs here, or in, but I thought you guys might get a bit of a chuckle over this.

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Sorry, it’s long. I was the lead editor for a production house. We did mostly commercials, for radio and television. Small company, but we did pretty well for the most part, but being a small company jobs overlapped, and since I know how to use Google, I also became the “IT” guy. I worked at this production house for 8 years. Overall, I was pretty content there. I made some awesome friends, but my boss (the owner / production manager) was a real dick.

He was the kind of guy who would hire people for as little money as possible, and get them to work 12-16 hour days for the fucking experience. My boss was the kind of person who would tell you on a daily basis how great a boss he was; how effective a leader he was. Every day wasting his time and money on ridiculous meetings that literally took half a day and consisted of nothing meaningful, but a huge amount of head-inflation. He would routinely deny people any kind of monetary raise, even after years of experience, saying that the company could not afford that. All while he furnished his private office, which was an entire floor above the rest of the office space, with extravagant furniture and expensive decorations. I did a pretty crappy job actually pulling this video but ever since I had to factory reset my computer, I haven’t had video editing software (.cries over Windows Movie Maker.) and couldn’t clip off the ends. Let’s just pretend that the part where the youtube stuff pops up is just so you know what the video’s called and where in the video it is!

Asus

Anyway, I would have never gone through this if I didn’t think this specific part of this video was worth sharing. The comedic timing is beautiful, and Robin’s playful sense of humor is lovely as always. Hope it’s ok to post this. I feel bad checking the box saying it’s my original work I love Robin’s play through of Rick and Morty VR! (cough ignore that drop in quality and consistency halfway through the video cough cough) mmmm in only about 5 seconds palette is out of character noice. Anywho, I’m sure this is a super relatable topic: When your corrupted stepsister hellbent over bringing entropy to her whole universe and has traumatized you comes over without you knowing. (maybe this is funny?

Idk my friend and little sister said it was but i have zero self confidence so i have no idea at all) So guess who spent late nighters to draw these pictures and waited a week to format into a video so I could gain access to a different computer cause I messed up my video making software aka WIndows Movie Maker??? And I don’t know if it was worth it. Anyway, I been meaning to do something with this Scott Pilgrim clip since I saw it for the first time but I couldn’t think of any characters of mine that would work. But then I thought to do it with Goth, Palette, and RT!Chara. So I drew myself a reference picture for Goth which ended up being Day 1 art of my Inktober challenge this year.

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Then I got caught up in Inktober. Then school came and made things bad. Then I got a school break so I finally got started on this. (omg i hope this doesn’t look like i’m just drawing goth for attention i really do love goth’s character like- he’s literally just a little brat that is super dramatic in basically every situation like jumping out a window.) Credits right over here bro⤵ Goth belongs to Palette belongs to Reaper!Chara @renrink (i am too nervous to tag renrink but you guys really should check out their blog if you haven’t they have super cool art unlike mine) The audio is from Scott Pilgrim Vs.

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The World (Warning!!! This movie is NOT for pre-teens and I mean it 12 year old reading this that is probably gonna ignore me and watch it anyway wait this isn’t helpful to my message. Just don’t watch it if you are not a teen.).